Interview with Kingdom Conquest II's Producer, Masamitsu Shiino

Date: May 24 2013 00:12:43 Source: Views:
KeyWord: Kingdom Conquest II, Kingdom Conquest II Interview, Kingdom Conquest II Producer Interview, Kingdom Conquest II Producer Masamitsu Shiino Interview

We are very pleased to sit down with Producer Masamitsu Shiino from SEGA, one of the masterminds behind the Kingdom Conquest series. We are honored to share the following interview with you.

Kingdom Conquest II's Producer, Masamitsu Shiino

1. Hi Shiino-san, can you introduce yourself to our BBGsite readers?

My name is Masamitsu Shiino, Producer for the SEGA Networks "Kingdom Conquest" series. I have also worked on sports related online/mobile games like the soccer simulation game, “Sakatsuku ONLINE”. In my free time I enjoy playing popular titles like WoW, CoD, and LoL.

2. The original Kingdom Conquest is one of SEGA's most successful mobile games to date. What are your general impressions on Kingdom Conquest II?

Compared to the first "Kingdom Conquest", there are a lot of existing AAA apps in the market, and I feel that we are in an age where differentiating is becoming a bigger challenge. With that said however, Kingdom Conquest II has also been highly praised for its improved graphics, dungeon gameplay, and deep RTS battles. As a result, dedicated fan communities are being established in Japan and other Asian countries, with the game being accepted beyond our expectations. Finally, what makes Kingdom Conquest II users unique are their willingness to purchase in-game items, and it seems that the market is becoming friendlier toward freemium titles.

3. Compared to the first Kingdom Conquest, what are the most brilliant breakthroughs in Kingdom Conquest II?

Firstly, the graphics have been greatly improved. This was simply a case of matching the specs to devices that are currently available on the market, but it goes without saying that the visuals are greatly improved than its predecessor. One big example is the dungeon exploration and its change to a targeting action game. In addition, "Commanders" have been introduced to the monster battles that added even more strategic complexity. Other changes include the implementation of an in-game translation tool to assist players globally. We wanted to make sure that players were able to communicate with each other easily.

4. What were your inspirations for the new Ninja and Saint classes in Kingdom Conquest II? Do you have any suggestions on which class to choose?

Due to development restrictions, the Warrior, Mage, and Swordsman were the only three choices in the previous title. Unfortunately, this led to the Mage having both magic damage and healing magic. When Kingdom Conquest II was being developed, we immediately decided that a priest class was required. We were also debating on adding a long range class like an Archer, or a close quarter melee class like the Ninja. SEGA is known for its "Shinobi" series after all, so we decided to settle on the Ninja class. As to why it’s a female… That’s just a personal choice. (laughs)

5. The large-scale international wars in Kingdom Conquest II are quite impressive. How does Kingdom Conquest II guarantee the fluency and feeling of global victory to its players?

The final goal of "Kingdom Conquest" is not to simply win wars, but to successfully conquer and control the 9 “Debris Towers” that are scattered throughout the land of Magna. Right when a "World" opens, players will need to gather alliance members while winning their loyalty, displaying military leadership, and scheming elaborate strategies. Furthermore, leading players will need to actively collect intelligence of enemy alliances and prepare for the final battles that are to come.  This kind of process applies to global scale wars in the real world, and we feel that Kingdom Conquest II achieved its realism with the extensive planning and foresight requirements to wage wars within the game.

6. Many players have been anxious to know, are there any exciting in-game events coming up that you can share with us?

The second season is set to start in mid-June. The first season divided servers by regions like Japan only, Asia, and global (Western) players. These worlds will be merged in the second season where truly global battles will be fought. With the translation tool in place to help users to communicate across various languages, we look forward to seeing new stories unfold as a result. In addition to the recent addition of the "Demon Race", other game elements like the upper tier "Dragon Race" and tournament battles across worlds are planned to be implemented as well.

7. We know Kingdom Conquest II’s skill synthesis system is quite unique to the game. Can you provide a brief overview of what they are and how they benefit the player?

There are three ways to strengthen your monsters in "Kingdom Conquest II".

  • 1. Increase the monster’s level.
  • 2. Produce monsters. (Up to 9999 troops.)
  • 3. Enhance the monster’s skills.

1 and 2 can easily be achieved by playing through the game on a consistent basis, but skilled players will have fully done this by the latter half of the season. To prepare for the end-game battles, unit composition and skill choices become a crucial metagame factor. All monsters have an initial skill and two empty skill slots that can be added at the player’s discretion. Deciding which skills to add, and how much experience players want to invest in that skill is also very important. The shortest way to victory would be to try and learn powerful skills that are initially given to Rare or Super Rare monsters. Increasing any skill’s level requires sacrificing monsters of the skill owner’s equivalent race. Increasing the skill level will improve its properties like skill effectiveness and chances to cast the skill. In addition, any initial skill can be increased up to Lv. 20. This is done by "Awakening" the monster to unlock the awakened skill. Increasing these skills to its maximum potential will shine on the battle field and give players a large advantage over players with un-awakened skills.

8. Do you have any plans to release specially themed or event-tailored dungeon bosses?

Kingdom Conquest II plans to have continuous expansions (New Booster Series) and dungeon stages with bosses that go along with it. This is still under discussion, so I am not able to give any concrete details yet.

9. Thank you for chatting with us, Shiino-san. Is there anything else you can share with our readers?

The second season will bring adjustments to quest details, monster races in territories, dungeon rewards, and challenging "Ruin" events. I hope that everyone is excited for the next season as much as I am, and I hope players can find even more allies within Kingdom Conquest II!

About Kingdom Conquest II:

Begin with nothing and end with a kingdom.  Kingdom Conquest II is the epic free-to-play strategy game for conquerors. Dominate real players online. Unite the strong and crush the weak until final victory is declared. You decide who joins your cause or submits to your will. Kingdom Conquest II blends the best elements of card battling, real time strategy, MMORPGs, and 3D dungeon battles to deliver a massive and addictive fantasy war game like no other.

Kingdom Conquest II


  • Dominate Online - Plot, plan, and attack with your allies to conquer the Nine Towers of Magna. Forge a gorgeous 3D rendered fortress to create a mighty army from hundreds of monster cards.
  • Survive 4-player Co-op Dungeon Battles - Slay waves of dark fantasy creatures and boss monsters in real-time. Be rewarded with rare items and monster cards.
  • Raise and Command a Fantasy Army - Collect and combine hundreds of monster cards and strategically deploy them into massive turn-based battles.
  • Master New Characters And Skills - New avatars: Swordsman, Warrior, Mage, Monk and Ninja. New Monster cards to file your ranks, and new Commanders to deepen your battle tactics.

Kingdom Conquest II

Kingdom Conquest II



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