Richard Garriott's 3D Portalarium Plugin Appears in A Mystical Land

Date: May 24 2011 09:18:22 Source: Inside Social Games Views:
KeyWord: Richard Garriott, A Mystical Land, 3D, Massively Multiplayer, Role Playing

A Mystical Land is a 3-D massively-multiplayer online role-playing game playable on Facebook as well as through the game's website. It's one of the first Facebook games to utilize the Portalarium Player, a web browser plug-in developed by video game entrepreneur and developer Richard Garriott at his new company of the same name. A Mystical Land is developed by Mad Otter Games and published worldwide by Neonga AG.

The game is a full-fledged MMO that features combat, crafting professions and quests, feats, achievements, badges and collections. The gameplay is targeted toward a casual player, as if often the case with browser-based MMOs due to the limitations of the platform. A Mystical Land, however, is one of very few full 3D games on Facebook and it has more in common with classic MMOs than it does with the modern casual browser-based MMOs.

A Mystical Land

Players start the game by creating and customizing a character. The classes are traditional fantasy MMO fare: warrior, wizard, hunter and priest. The interface is very simple and players have a choice of using the keyboard, mouse or a combination there of to navigate the world. In this world, players can fight monsters to earn experience points. A Mystical Land also offers alternative gameplay activities like harvesting, fishing, mining, raising farm animals and something called insect lore, where your character crouches over what looks like a giant ant hill with a magnifying glass. Player are not required to participate in combat if they prefer the crafting and lore activities.

The feel of the game is reminiscent of an earlier time in MMOs, mainly due to the simple but pretty graphics, non-player character dialogue and combat. Like those older MMOs, players spend most of the game in a single area where monsters respawn so that players can kill them over and over again for XP. If a particular creature is required for a bounty or completion of a quest, players wait their turn to kill it, which is a contrast to modern MMOs that create instances for each player so there isn't competition for the monster.




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