By Joe Osborne From games.com
players will create their own avatar. This personal mobster has its own set of equipment that players can swap out at any time, which will come in handy when invading enemy territory.
Players also have their own empire to worry about, which is where those troops come in. There are five types of available troops (with more to come)--like the Soldier, Thief and Pyro--all of which have their own unique uses.
"I think that the biggest thing for us is," Prewett says, "if we did our job and were able to satisfy the core crime gamer--let's say, the guy who fantasizes that he's going to go take this building over and run it--as long as we did a great job of making that experience the same, I think that they'll cross promote [with previous Mobsters games], but they'll also stick because it will be satisfying the action that they really love."
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