Social developer RockYou! recently launched Toy Land, a new game for Facebook. Appearing last Friday on top emerging apps list, the new beta-build title has already found itself with close to 600,000 monthly active users.
Despite its hodgepodge of virtual space, treasure hunting, and board game elements, Toy Land feels very different from other current games. But though it's unique as a whole, many of Toy Land's aspects are yet to be optimized or fixed - perhaps to be expected at this stage.
Long story short, an evil scrooge has destroyed the toys of the world, and it's up to the player, as the "toymaker," to bring happiness back to the land. Of course, doing so is hardly free, but seeing as this is a sort of children's fantasy premise, cash is replaced by hearts, and jobs by promises.
As the toymaker, the user's "employees," as it were, are a collection of elves. These are the primary source of income for the user, fulfilling contracts called "Promises." Just like other games, such as Social City, that use contract system, players pay a small cost to fulfill a promise, which will pay out a profit after a set amount of time. The longer the promise, the higher the payout, dubbed "Hearts."
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