After a two-day blackout, Facebook game developer LOLapps has returned all of its games to service. Facebook blocked the company's apps because they were inadvertently leaking private user data.
LOLapps was not the only Facebook Platform developer affected. Early this morning we learned that "technical details" caused many applications to leak Facebook users' UIDs to third parties.
A blog post from LOLapps CEO Arjun Sethi says, "When we were informed of the issue the relationship that put us into this category was immediately dissolved." All of the LOLapps games have been restored, and in an effort to change the subject from the outage, Sethi announced that the company will add at least one new title to its portfolio in a few days.
Had the outage been sustained over a long period of time, it could have been lethal to Sethi's business.
And lethality for LOLapps would be bad for Facebook (Facebook) too, as the social network is trying to promote itself as an ideal platform for developers to host games and other applications. It looks like it has dodged the bullet for now.
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