Grave Maker is an upcoming social game for Facebook, iOS and Android, set to launch in February 2012 and currently undergoing beta testing on its own dedicated site.Grave Maker has been built entirely using YoYo Games'own Game Maker product, and is intended at least in part as a demonstration of Game Maker's application in making cross-platform social games as well as more traditional interactive entertainment.
By Pete Davison From Inside Social Games
Grave Maker casts players in the role of a graveyard keeper, and tasks them with defending the graveyard against frequent attacks from disgruntled locals. This is achieved by sending undead minions into battle to confront the locals, and gradually building up the graveyard with useful structures, crops and decorations.
Gameplay blends several popular social and casual game styles together into one coherent experience. Sending minions into battle is somewhat similar to the "tower defense" genre, where enemy forces approach the player's base along a predetermined path, and the player must deploy defenses (in this case, minions) to deal with them as quickly as possible.
Meanwhile, the building and crop harvesting is similar to city-building and farming games, with actions taking time to perform, and crops ripening and spoiling over time. In an interesting twist, the player acquires new troops with which to defend their graveyard by planting them just like normal crops. Finally, the combat involves elements of role-playing and strategy combat games, with both player minions and enemies having varying strength levels, and some working better than others against one another.
Since the game is currently limited to a ten-level beta demo on its own website, social and monetization features have not yet been implemented, nor can it be tracked via our traffic tracking application AppData. Planned social features include a "fear factor" rating for players'graveyards, where friends will be able to compare what is effectively the "net worth" of their land of horrors. There will also be the facility for players to send gifts to one another.
Meanwhile, monetization will be accomplished through use of the game's hard currency of skulls. The current version doesn't give any specific indication of what players can expect to purchase using skulls, but the placeholder menu promises "special items, structures and creatures."
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