Base Structures
HQ: +1 Infantry unit cap
- Cost: 2,000 Cash
- Construction Requirements: 4 Energy to Construct + 2 Cement, 2 Hard Hat, 2 Lumber
- Dimensions: 2x2
- Building HP: 10
- Production Bonus: 5 Minute Timer
- Reward: +1 Energy, 30 Supplies, 15 Cash
Boot Camp: +2 Infantry unit cap
- Cost: 2,000 Cash
- Construction Requirements: 4 Energy to Construct + 3 Hart Hat, 3 Lumber, 3 Rebar
- Dimensions: 2x2
- Building HP: 12
- Production Bonus: 1 Hour Timer
- Reward: +1 Energy, 100 Supplies, 100 Cash
Motor Pool: +2 Vehicle unit cap, Unlocks APC unit for purchase
- Cost: 3,500 Cash
- Construciton Requirements: 4 Energy to Construct + 5 Hard Hat, 5 Cement, 5 Wiring
- Dimensions: 3x3
- Building HP: 10
- Production Bonus: 2 Hour Timer
- Reward: +1 Energy, 150 Supplies, 100 Cash
Arsenal: +2 Artillery unit cap
- Cost: 5,000 Cash
- Construction Requirements: 4 Energy to Construct + 6 Har Hat, 6 Cement, 6 Lumber, 6 Artillery Tubes
- Dimensions: 2x2
- Building HP: 20
- Production Bonus: 4 Hour Timer
- Reward: 250 Supplies, 200 Cash
Factory:+3 Vehicle unit cap, Unlocks Battle Tank unit for purchase
- Cost: 7,500 Cash
- Construction Requirements: 4 Energy to Construct + 8 Hard Hat, 8 Cement, 8 Lumber, 8 Steel Plates, 8 Wiring
- Dimensions: 3x3
- Building HP: 40
- Production Bonus: 8 Hour Timer
- Reward: +2 Energy, 450 Supplies, 200 Cash
Commando School: +3 Infantry unit cap, Unlocks Commando unit for purchase
- Cost: 12,500 Cash
- Construction Requirements: 4 Energy to Construct + 8 Hard Hat, 8 Cement, 8 Lumber, 8 Rebar, 8 Commando Knife
- Dimensions: 3x3
- Building HP: 30
- Production Bonus: 8 Hour Timer
- Reward: +3 Energy, 400 Supplies, 200 Cash
Test Site: +2 Artillery unit cap, Unlocks Rocket Battery unit for purchase
- Cost: 17,00 Cash
- Construction Requirements: 4 Energy to Construct + 10 Hard Hat, 10 Cement, 10 Lumber, 10 Artillery Tubes, 10 Black Box
- Dimensions: 3x3
- Building HP: 10
- Production Bonus: 24 Hour Timer
- Reward: 1,000 Supplies, 300 Cash
Supply Structures
Drop Zone: Exchange warfunds for shipment of supplies
- Cost: 100 Cash
- Dimensions: 1x1
- Building HP: 1
Supply Yard: +100 to max supply capacity
- Cost: 250 Cash
- Dimensions: 1x1
- Building HP: 1
- + 100 to max supply capacity
+ 100 to max supply capacity per field
Underground Vault: +200 to max supply capacity
- Cost: 9 FaceBook Credits
- Dimensions: 1x1
- Building HP: 3
- + 500 to max supply capacity
+ 500 to max supply capacity per field
Warehouse: +300 to max supply capacity
- Cost: 600 Cash
- Dimensions: 2x2
- Building HP: 1
- + 400 to max supply capacity
+ 100 to max supply capacity per field
Underground Storage: +600 to max supply capacity
- Cost: 1,800 Cash
- Dimensions: 2x2
- Building HP: 3
- + 1000 to max supply capacity
+ 250 to max supply capacity per field
Defense Structures
Minefield Defense: Passive defense that prevents enemy movement into specific tile
- Cost: 100 Cash
- Dimensions: 1x1
- Building HP: 1
- Attack: 0
- Range: 0
Barbwire Defense: Passive defense that prevents enemy movement into specific tile
- Cost: 200 Cash
- Dimensions: 1x1
- Building HP: 2
- Attack: 0
- Range: 0
Watchtower: Active defense that attacks enemy units traversing in range and those attacking the structure
- Cost: 500 Cash
- Dimensions: 1x1
- Building HP: 2
- Attack: 1
- Range: 1
Sniper Nest: Active defense that attacks enemy units traversing in range and those attacking the structure
- Cost: 19 FaceBook Credits
- Dimensions: 1x1
- Building HP: 2
- Attack: 1
- Range: 2
Log Bunker: Active defense that attacks enemy units traversing in range and those attacking the structure
- Cost: 2,000 Cash
- Dimensions: 1x1
- Building HP: 6
- Attack: 1
- Range: 1
Mortar Pit: Active defense that attacks enemy units traversing in range and those attacking the structure
- Cost: 5,000 Cash
- Dimensions: 1x1
- Building HP: 4
- Attack: 1
- Range: 2
Pillbox: Active defense that attacks enemy units traversing in range and those attacking the structure
- Cost: 7,500 Cash
- Dimensions: 2x2
- Building HP: 10
- Attack: 2
- Range: 1
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