Clear the ocean floor and rebuild the legendary city of Atlantis, just in time for the Princess's wedding to a mysterious stranger!

To clear a plant (seaweed, kelp) or a rock, simply click on it. If you have energy, your character will run over and try to clear it. Each plant or rock requires some amount of work to clear, as some are tougher than others. If a piece of seaweed requires 4 attempts, you need to click on it 4 times to completely clear that piece of seaweed. If you don't have enough energy, you can come back to it later.
Energy recovers over time, but if you want energy right now, you can get energy in one of several ways:
Coins may be collected by doing many things:
"Allure" tells potential visitors how attractive and exciting your city is. The more allure you have, the more visitors you receive.
When buildings and attractions are empty, they lose their allure. This can make some visitors leave, if they require highly alluring cities.
Decorations add Allure to your city, which brings visitors. Decorations are easier to build than buildings and never lose their Allure. Decorations also allow you to make Atlantis your own.
Buildings and amusements are places that your visitors can go to and interact with. This may be a food vendor, a game, or a place to rest.
While your buildings are empty, they have no allure, and visitors cannot use them. You will not make any money and your visitors may leave.
Visitors don't like monsters in the city. When a visitor encounters a monster, they will flee and shake for awhile, until they feel safe enough to continue their visit. Keep visitors happy by killing the monsters around your city. You can also calm them down by clicking on a visitor. Talking to a visitor to calm them down does not require energy.
Click on the settings button (which looks like a gear on the lower right side of the page) which expands to show the settings that you can change. Click on the music notes to turn the music on and off and the speaker to turn the sounds on and off.
Food gives you energy! You can purchase energy packs in the store with food.
Driftwood may be found all along the sea floor, hidden in the seaweed and kelp. It is the backbone construction resource for all buildings, amusements, and defenders.
There are many ways to collect resources in Atlantis:
Powers are single-use items that may be found by clearing the sea floor, completing quests, or from wonders.
The Seaweed Whacker will clear an entire piece of seaweed or kelp in one shot while it is active. It's quite an energy saver, and gives you a lot of resources in a short amount of time.
The Jetsam Sonar helps you find Jetsam for a time. While active, you find a lot more Jetsam among the Sea Floor plant life when you clear it.
These helpful dolphins will restock your buildings while the dance is active.
Hyper-aide makes you, and all visitors move at a frenetic pace. This allows you to do your duties quicker and makes your visitors use your buildings faster.
Seaweed needs clear ground to grow. Any space that has a building, decoration, or floor tile will block the growth of seaweed and kelp.
Defenders are stationary sentries that protect your city from monsters and comfort your frightened visitors. Buildings within their radius will also be protected from Sargasso growth.
Wonders are Power generators. For instance, the Colossus of Roads gives a Seaweed Whacker each day.
Neighbors can help you by sending you resources. You can also visit them to gain energy, coins, experience, and resources. You can also see how your friends have decorated their cities!
You should have a game request from Facebook. Go to that page by clicking on "Game Requests" on the left side of your main Facebook screen. Press the "Accept" button next to your gift and it will bring you back to Atlantis. Your gift will be in inventory. Click on the Chest icon in the lower right of the screen.
All you need to do is click on a monster to attack it. Each time you attack, the monster will take some amount of damage, shown in the health bar above its head. When it runs out of health, it is defeated.
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