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Battle Pirates Ship Weapons Guide

Date: Oct 02 2011 15:07:54 Source: wikia.com Views:
KeyWord: Battle Pirates Guide, Battle Pirates, Ship Weapons, Thud Cannon, Rapier Missiles, Diplomat Mortar
Battle

Ship Weapons are machines attached to hulls which allow ships to attack while in combat. The effect, weight, and range of weapons vary greatly. They can be used both to attack bases and ships.

Thud Cannon

The first unlocked weapon type, Thud Cannons are very basic, with a low ratio of damage to weight. With a slow fire rate and relatively small range, Thud Cannons are best suited for early game. They are described as "heavy duty single shot cannons."

Thud Cannons and Ripper Cannons are the only weapons with no minimum range.

Thud Cannon Stats

Thud Cannon Level I Level II Level III Level IV
Range 0 - 49 0 - 49 0 - 49 0 - 49
Damage 14 29 62 150
Damage Buildings 24 52 119 262
Accuracy 100% 90% 80% 70%
Reload Time 2.0s 2.5s 3.0s 3.5s
D * A / RT 7.0 10.4 16.5 30.0
D * A / RT (Buildings) 12.0 18.7 31.7 52.4
Type Ballistic Ballistic Ballistic Ballistic
Weight 7 ton 21 ton 63 ton 189 ton
Research Requirements
Research Time -
Research Oil -
Research Metal -
Research Energy -
Research Zynthium -

Rapier Missiles

The second unlocked weapon type, Rapier Missiles are more advanced than the previous Thud Cannons, and have a much extended range and improved damage. They are simply described as "heat-seeking missiles".

Note: if all your ships are near an enemy ship that only has rapier missiles as its weapons then the ship cannot fire back.

Rapier Missiles Stats

Rapier Missiles Level I Level II Level III Level IV
Range 30 - 58 30 - 58 30 - 58 30 - 58
Damage 24 42 72 122
Accuracy 100% 80% 66% 50%
Reload Time 3.0s 4.0s 5.0s 6.0s
D * A / RT 8.0 8.4 9.5 10.2
Type Penetrating Penetrating Penetrating Penetrating
Weight 30 ton 69 ton 159 ton 365 ton
Research Requirements Weapon Lab 6
Research Time - 5h 03m
Research Oil - 1,375,000
Research Metal - 563,200
Research Energy - 563,200
Research Zynthium - 330,138

Diplomat Mortar

The third unlocked weapon type, Diplomat Mortars are very slow to fire, but have a very high damage to weight ratio. Best described as 'one shot only', it's unlikely a Diplomat Mortar will get in many shots before the end of a battle. They are described as "high-arching explosive mortars".

Diplomat Mortar Stats

Diplomat Mortar Level I Level II Level III Level IV
Range 40 - 76 40 - 76 40 - 76 40 - 76
Damage 100 145 210 305
Splash 10 10 10 10
Spread 80 80 80 80
Accuracy
Reload Time 6.0s 6.0s 6.0s 6.0s
D * A / RT 16.7 24.2 35 50.8
Type Explosive Explosive Explosive Explosive
Weight 105 ton 179 ton 303 ton 516 ton
Research Requirements

Weapon Lab 6

Rapier IV

Research Time 1d 7h 30m
Research Oil 2,843,750
Research Metal 1,164,800
Research Energy 1,164,800
Research Zynthium 682,784

Ripper Cannon

Focusing more on a sequel to the Thud Cannon, the Ripper Cannon focuses on getting in fast and dealing damage. The range is limited on Ripper Cannons, forcing them closer to the enemy to attack. They are described as "twin barreled rapid fire cannons".

Ripper Cannons and Thud Cannons are the only weapons with no minimum range.

Ripper Cannon Stats

Ripper Cannon Level I Level II Level III Level IV
Range 0 - 38 0 - 38 0 - 38 0 - 38
Damage 40 72 130 233
Damage Buildings 70 126 227 409
Salvo 3 3 3 3
Accuracy 90% 80% 70% 60%
Reload Time 1.5s 1.5s 1.5s 1.5s
D * A / RT 24.0 38.4 60.7 93.2
D * A / RT (Buildings) 42.0 67.2 105.9 163.6
Type Ballistic Ballistic Ballistic Ballistic
Weight 18 ton 45 ton 113 ton 281 ton
Research Prerequisites Weapon Lab 6
Research Time 2d 16h 30m
Research Oil 7,812,500
Research Metal 3,200,000
Research Energy 3,200,000
Research Zynthium 1,875,781

Hydra Rockets

Much like the previous Diplomat Mortar, Hydra Rockets have a limited range from which they can fire powerful shots, but take a good while to reload. They are described as "launches a volley of rockets".

Hydra Rockets Stats

Hydra Rockets Level I Level II Level III Level IV
Range 40 40 40 40
Damage 150 255 434 736
Splash 8 8 8 8
Spread 80 80 80 80
Salvo 3 4 5 6
Accuracy
Reload Time 6.0s 6.5s 7.0s 7.5s
D * A / RT 25.0 39.2 62.0 98.3
Type Explosive Explosive Explosive Explosive
Weight 105 ton 221 ton 463 ton 972 ton
Research Time 1d 3h 30m 3d 10h 30m
Research Requirements Weapon Lab 6

Weapon Lab 7

Rapier IV

Diplomat Mortar IV

Research Oil 2,312,500 11,562,500
Research Energy 1,184,000 4,763,000
Research Metal 1,184,00 4,763,000
Research Zylithium 793,188 2,776,156

Cutlass Missiles

The Cutlass Missiles are the heavy-duty counterpart to the Rapier Missiles. With much the same stat gradients, the tactic of Cutlass Missiles, they "pack a heavy punch and can put a dent in most hulls".

Cutlass Missile Stats

Cutlass Missiles level I level II level III level IV
Range 35 - 72 35 - 72 35 - 72 35 - 72
Damage 60 104 178 305
Accuracy 80% 70% 66% 50%
Reload Time 5 6 7 8
D * A / RT 9.6 12.0 16.8 19.0
Type Penetrating Penetrating Penetrating Penetrating
Weight 70 ton 161 ton 370 ton 852 ton
Research Time 20 h 50 m 2d 14h 30m 7d 19h 30m
Research Requirements Weapon Lab 6 Weapon Lab 7

Weapon Lab 8

Rapier IV

Research Oil 1,084,245 4,445,405 18,226,158
Research Metal 1,032,000 4,128,000 16,512,000
Research Energy 1,032,000 4,128,000 16,512,000
Research Zylithium 790,125 2,765,438 9,679,031

Peacemaker Mortar

A true upgrade to the Diplomat Mortar, the Peacemaker Mortar shows improvement in all stats, while keeping in play with the gradients upon which they lie. They are best and simply described as "massively explosive mortars".

Peacemaker Mortar Stats

Peacemaker Mortar Level I Level II Level III Level IV
Range 50 - 86 50 - 86 50 - 86 50 - 86
Damage 185 287 444 689
Splash 12 12 12 12
Spread 90 90 90 90
Salvo
Accuracy
Reload Time 7.0s 7.0s 7.0s 7.0s
D * A / RT 26.4 41.0 63.4 98.4
Type Explosive Explosive Explosive Explosive
Weight 235 ton 423 ton 761 ton 1,371 ton
Research Time 1d 5h 10m 3d 0h 55m 7d 14h 17m
Research Requirements Weapons Lab 7 Weapon Lab 8

Weapon Lab 9

Rapier IV

Diplomat Mortar IV

Research Oil 1,626,480 5,855,328 21,079,181
Research Energy 1,537,375 5,380,813 18,832,844
Research Metal 1,537,375 5,153,485 17,779,523
Research Zylithium 1,450,780 4,932,652 16,771,017

Maelstrom Rockets

The final unlockable weapon, Maelstrom Rockets show their superiority with massive damage, albeit a low fire rate. They are said to "employ centrifugal technology to deliver epic explosions".

Maelstrom Rockets Stats

Level Range Damage

Salvo

Accuracy

Reload Time D * A / RT Type Weight
I 45 245 3 100% 7 35 Explosive 195 tons
II 45 417 4 100% 7.25 57.5 Explosive 410 tons
III 45 708 5 100% 7.5 94.4 Explosive 860 tons
IV 45 1,204

6

100%

8

150.5

Explosive 1,806 tons

Battle Pirates Resources Guide: Oil, Metal, Energy, Zynthium, Coins >>

Battle Pirates Armor Guide >>

Battle Pirates Defence Weapons Guide >>

Battle Pirates Draconian Blueprint Weapons Guide >>

Battle Pirates Hulls Guide >>


 

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