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Help Alastair and Sal train Wizards and Sages to Spread wisdom in the Kingdom! Here with a guide to finish these eight "The Scholar's Guild" quests in CastleVille.
Quest 1 of 8: School for Thought
- Place the Scholar's Guild in your Kingdom to start training young scholars.
- Place 1 Novice in your Kingdom.
- Tax 4 Houses. Let folk know that there's a Scholar's Guild in town.
Quest 2 of 8: Unwanted Guests
- Have 2 bottles of Iron Ink to take notes!
- Craft 1 Scroll to give to the Guild apprentices.
- Have 1 Student in your Kingdom.
Quest 3 of 8: One Small Step
- Banish 3 Gloom Rats from your Kingdom.
- Have 2 Books for our young apprentices to refer to.
- Have 1 Disciple in your Kingdom.
Quest 4 of 8: The Path To Enlightenment
- Have 1 Thinker in your Kingdom.
- Craft 3 Parchment. We need something to write on.
- Have 1 Philosopher's Stone. Might come in handy.
Quest 5 of 8: The Way Of The Arcane
- Have 1 Mage in your Kingdom.
- Have 1 piece of Chalk to scribble with.
- Craft 1 piece of Cotton Cloth. Every place needs a timed wipe.
Quest 6 of 8: Thoughts In The Dark
- Have 1 Wizard in your Kingdom.
- Craft 1 Candle to light in the darkness.
- Have 1 Intellectual in your Kingdom.
Quest 7 of 8: The Last Challenge
- Have 1 Sage in your Kingdom.
- Have 2 more Mages in your Kingdom.
- Gain wisdom from a Sage once more.
Quest 8 of 8: The Greater Good
- Have 2 more Intellectuals in your Kingdom.
- Gain wisdom from a Wizard once.
- Gather 10000 Coins.