Note: we have a page in Facebook about this game, click here to like us, if we have any news about the game, we will immediately updated up. so that you can see the content in the shortest time.
Help Alastair and Sal train Wizards and Sages to Spread wisdom in the Kingdom! Here with a guide to finish these eight "The Scholar's Guild" quests in CastleVille.

Quest 1 of 8: School for Thought

- Place the Scholar's Guild in your Kingdom to start training young scholars.
- Place 1 Novice in your Kingdom.
- Tax 4 Houses. Let folk know that there's a Scholar's Guild in town.
Quest 2 of 8: Unwanted Guests

- Have 2 bottles of Iron Ink to take notes!
- Craft 1 Scroll to give to the Guild apprentices.
- Have 1 Student in your Kingdom.
Quest 3 of 8: One Small Step

- Banish 3 Gloom Rats from your Kingdom.
- Have 2 Books for our young apprentices to refer to.
- Have 1 Disciple in your Kingdom.
Quest 4 of 8: The Path To Enlightenment

- Have 1 Thinker in your Kingdom.
- Craft 3 Parchment. We need something to write on.
- Have 1 Philosopher's Stone. Might come in handy.
Quest 5 of 8: The Way Of The Arcane

- Have 1 Mage in your Kingdom.
- Have 1 piece of Chalk to scribble with.
- Craft 1 piece of Cotton Cloth. Every place needs a timed wipe.
Quest 6 of 8: Thoughts In The Dark

- Have 1 Wizard in your Kingdom.
- Craft 1 Candle to light in the darkness.
- Have 1 Intellectual in your Kingdom.
Quest 7 of 8: The Last Challenge

- Have 1 Sage in your Kingdom.
- Have 2 more Mages in your Kingdom.
- Gain wisdom from a Sage once more.
Quest 8 of 8: The Greater Good

- Have 2 more Intellectuals in your Kingdom.
- Gain wisdom from a Wizard once.
- Gather 10000 Coins.
Comment