In CastleVille the bees seem to bring a threat to the Gloom Graden, and te Fairy Prince need your help. Go to complete the quests which called "To Bee or Not to Bee".
By Brandy Shaul From games.com
While bees and gardens normally go hand in hand, in the case of CastleVille's newest content update, the game's Gloom Bees are anything but productive. In fact, they threaten the very future of the Gloom Garden, so it will be up to you to complete a series of eight 'To Bee or Not to Bee' quests to help the Fairy Prince save the Fairy Gardens before it's too late. Here is a guide to help you finish these eight quests.
A Royal...Ish Summons
This first quest is more of a tutorial than anything else, as it sees you clicking on the Portal Map located just above your neighbor bar at the bottom of the screen. From there, you'll see an option to travel to "Fairy Realm: Chapter 2," which houses this quest series. Clicking on travel warps you to this new expansion of sorts, and you'll receive 1,000 coins and 20 XP for completing this first basic quest.
The Watering Cans are earned by posting a general request to your news feed, so be sure to play the game on Zynga.com long enough to post this request. That way, you'll earn these items from strangers in a matter of minutes, and won't actually have to wait for your friends to personally be active. As for the Bug Zapper Spell, this is found in the Spellbook under the blue "Celestial" category. It requires two Amber and two each of Red, Yellow and Blue drops to create. These colorful drops are earned by tending items with matching colors within Fairy Realm.
Remember though, your Fairy Realm energy is limited to a maximum of 12 points at a time, with each point taking a very long time to recharge (as of this writing, it's 40 minutes per point). What's more, you unfortunately aren't guaranteed to receive a drop even when you tend a matching colored item, so keep that in mind. Once you've been able to cast the Bug Zapper Spell on a bee, it will stop flying and drop to the ground where it can be banished as normal. You'll receive 1,500 coins, 30 XP and a Support Quicken for finishing this second quest.
The Healed Fairy Dens are those small fairy cottages that you can see in shadows within Fairy Realm. You'll need to cast Gloom to Bloom on each Den to heal it, with that particular spell requiring items like Beeswax, Red Feathers and even a stocked Falling Star quest to create. As for they Honey, this can be earned by tending flowers, which thankfully also count for the "nature" portion of this third quest. Finish this quest and you'll receive 1,000 coins and 20 XP.
Hit 'Em Where It Counts!
The Hive is a very large item at the back of the Fairy Gardens, and it requires building materials to "attack." You'll need four Bee Stingers, six Beekeeper Hats, three Wood Clubs and two Hammers to perform this first attack. Bee Stingers can be earned by attacking bees, while the Hats are earned through a general news item posted on your wall. As for the Wood Clubs and Hammers, these can be crafted back in your workshops outside of the Fairy Gardens. Finally, a single Ice Cream takes two hours, five Ice Chunks, five Milk Bottles and two Honey to craft, so make sure to tend some cows for the Milk as quickly as you can and stock up. Completing this quest gives you 1,750 coins, 35 XP and a Purple Fairy Flower decoration for your Kingdom.
Ouch! That Stings!
At some point during the attack, the Fairy Prince will be stung by a Gloom Bee, so your focus immediately shifts to healing him. You'll need to post a general news item on your wall to ask for the Aloe, while the Color Drops can be any color, and can therefore be earned by simply tending any specifically colored item within the Fairy Garden (a Red Flower, for instance). Finally, the Portal Energizer Spell is located under the green Nature section of the Spellbook, and it requires Aquamarines, Eggs, Sugar and more to create and cast. For completing this quest, you'll receive 1,500 coins and 30 XP.
An Antenae-ble Situation
Now that the Prince has been healed, it's time to take the fight back to the giant Hive. This second attack takes more items to pull off, as you'll need eight Bee Stingers, seven Beekeeper Hats, one Ice Pick and two Swords to perform the attack. Again, you can ask your friends for the Beekeeper Hats, but the other items must be earned on your own or purchased with Crowns. In the case of the Ice Pick and Swords, these are created back in the workshops of your Kingdom. You'll receive a Potent Craft Potion for completing this quest, along with 1,750 coins and 35 XP.
Just Wing It!
Dealing with the Queen Bee is far more complicated than dealing with a regular Gloom Bee. You'll start by casting the Zap spell to bring her down to the ground, and while you can attack her a few times, this will only damage her and not banish her completely. In fact, after you've made a few attacks, she'll rise back into the air, forcing you to cast the Zapping spell all over again. This cycle must be completed until the Queen Bee is gone for good. Since you'll likely need to let your Fairy Realm energy recharge during this process, you can take that waiting time and put it to good use by crafting Ropes using five Flax each. Complete this quest to receive 1,000 coins, a Yellow Flower and 20 XP.
Sweet, Sweet Victory!
The Hive can finally be destroyed using 13 Bee Stingers, eight Beekeeper Hats, three Steel Swords and one Iron Axe. The Beekeeper Hats are earned yet again by posting a request to your news feed, and hopefully, banishing all of these required Gloom Bees will give you the Stingers you need to finish off this task. Remember, your energy is the most limiting factor within the entire Fairy Realm, not the difficulty of the actual tasks, so you'll need to play in Fairy Realm as often as you can to really make quick progress. After you finish this final quest, you'll receive 2,500 coins, 50 XP and a Honey Bee, signaling the end of the Gloom Bees and the return of Honey Bees to the Fairy Garden.
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