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Morgana and Alastair explore new ways of traveling! Let's play now to find out how to zip around in our Kingdoms! Here with a guide to finish these seven "Travel Light" quests in CastleVille.
Quest 1 of 7: A Little "Me" Time
- Have 2 Waterskins to hold water in, Al will need it.
- Collect 5 Pails of Water to fill the Waterskins with.
- Tend 3 Flowers to keep Al company on his travels.
Quest 2 of 7: The Alternative
- Craft 2 Bubbly Grog for us to enjoy, I missed Al while he was away!
- Place the construction base for the Red Astral Gate.
- Upgrade the Red Astral Gate once.
Quest 3 of 7: Almost There
- Upgrade the Red Astral Gate one last time, we're almost there!
- Craft 3 Bottles of Ink to take some notes, these are exciting times!
- Craft 3 Parchments to take notes on.
Quest 4 of 7: Not Quite There
- Place the construction base for the second Red Astral Gate 2.
- Upgrade the Red Astral Gate 2 once.
- Cast the Teleportation Spell 2 times for some practice.
Quest 5 of 7: Fairy Trouble
- Craft 2 Boom Sticks to blast some stones apart, they'll come handy!
- Craft 2 Fairy Salves to help Sylphie feel better.
- Craft 2 Cloth Bandages to wrap up that wing for now.
Quest 6 of 7: Astral Gates, Forsooth!
- Craft 2 Trowels, to clear more space.
- Craft 1 Stress Ball, it might calm me down.
- Complete the Red Astral Gate!
Quest 7 of 7: Greens and Blues
- Place the foundation for the Green Astral Gate in your Kingdom.
- Craft 2 Bottles of Champagne to celebrate this mindblowing invention.
- Craft 3 Chocolate Covered Strawberries to thank my Al! What a trick to teach me!