CivWorld Review

Date: Jul 31 2011 08:04:59 Source: BRIGHT HUB Views:
KeyWord: CivWorld,CivWorld Review,Simulation,Entertainment,City Building


CivWorld is based on the immensely popular Civilization PC game franchise. It has an unusual social feature that requires players to work together in order to create prosperous nations and win battles. Find out what this new edition by Firaxis has to offer Civ fans.


Establishing Your Nation, the Gameplay

In order to establish a strong nation, players have to increase their resources in the area of food, production, science, gold, and culture. Most of the initial gameplay involves tackling quests specifically designed to assist in these categories. Players have to construct homes, libraries, museums, start gardens, and research an assortment of sciences to improve their nation’s technology.

Each cottage has a certain number of citizens that all perform the same occupation. Players must assign these dwellers a job in farming, general labor, the performing arts, or at the local laboratory. Similar to other strategy games players have to constantly increase their resources’ production. There’s a lot of grinding necessary in order to advance. Every player starts out as an independent, but as they progress they can join a civilization.


There are over 15 different civilizations in CivWorld. Become part of the Egyptian Dynasty, Roman Empire, Spanish Confederation, American Territories, or French Alliance. The social aspect of the game comes into play once a user is affiliated with a civilization. Civilizations function as a team combining its members’ sciences, military units, and resources to compete against other empires.

Friends can join the same civilization and plot world domination together. It's actually loads of fun. The only downside is that players have to be committed to their nation and the civilization's growth as a whole. Neglecting to log in regularly is not an option in CivWorld. Inactive users are expelled after 48 hours forcing them to start over when they return. In this game, users have to implement strategy to accomplish individual and group missions. The gameplay is surprisingly challenging.


Players have to complete quests, like improving farmer’s efficiency to 20 or expanding a city to size 24. Successfully completing these tasks accumulates fame points and various achievements that can help players earn coveted spots in their civilization’s government. Become king or part of his mighty hierarchy. There’s also a nicely integrated voting feature.

Players can anonymously vote on pending laws or send suggestions to their ruler. Battles are civilization based only. The Russian Federation can choose to attack the Grecian States and so on. Once a battle has been initiated each team’s military strengths and weaknesses are compared. The team with the highest stats wins the opposing civilization’s wonders and technologies.

User Interface/ Controls

CivWorld is relatively large game. As a result, the interface can be confusing as players try to navigate through the numerous tabs. Clicking to enter the chat window and then clicking out to check on production is tedious process. Each screen has multiple pages with dozens of tabs that feels somewhat cluttered. Players also have a handful of mini-games that feature their own set of controls. In the Research Maze game, a round controller resembling the directional buttons on a console is displayed on the left side of the screen. Players have to click on the designated arrows to move their ball through the labyrinth.


Build a Throne & Graphics

Comparable to City of Wonder in terms of graphics, each nation has its own layout. Players can position paved pathways around lush orchids or place animal pastures next to corn fields. Play involves constructing homes, farms, marketplaces, museums, libraries, towers, and cool wonders like the Hanging Gardens or Stonehenge. All the buildings are wonderfully animated. Colorful miniature townsfolk perform their assigned jobs and routinely take trips to the center of the city to deposit their share of daily resources. As players advance, they can upgrade structures creating a beautiful nation that they’re proud of.


CivWorld is very reminiscent of old school PC games that gamers familiar with the Sid Meier franchise will appreciate. There’s also a sim feature that allows players to build a throne room. Customize an empty castle with themed flooring, wall patterns, and a throne fit for a king or queen. Add decorations like columns, statues, fencing weapons, scrolls, vases, tables, torches, and window treatments. Hang famous portraits like the Mona Lisa or Van Gogh’s Starry Night. Themes range from Arabian to Japanese. Players can’t really use this feature without buying gems. Gems cost FB credits which require spending real money to attain.



Although there’s no musical score continuously playing in the background, the game features a variety of different sound effects which chime in unison when certain actions are performed. For example, changing a citizen’s job position to an artist will prompt a snippet from an opera track. Farmers wale a banjo tune and merchants make cha-ching noises while ringing up the register. It’s an immense amount of detail embedded in each distinct sound. Players will often hear townspeople with collective chatter, manly yups, and hammering from labor workers operating at a nearby masonry. Ocean waves crushing on the shoreline and birds chirping also add a natural calming atmosphere to the game.

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