While you don't actually play with any one else, you can play with their characters in your party. D&D: Heroes of Neverwinter play is like final fantasy tactics. It's free to play, but includes a currency that you buy with money. It doesn't seem necessary to have that currency, as you can find it in D&D: Heroes of Neverwinter.
At the game top, there is a bar where the game tries to get you to advertise for it. The purple is your energy bar. You need anywhere from 10 to 20 points of energy for every adventure. If you have a backup character, you can just run through an adventure with your backup character and by the time you log back in with your main character, he or she should be able to do any adventure. The icons in the middle take you to your inventory, game menu, etc.
The gold covered house is your home. Here you can receive your gifts from your friends and also can look at the trophies you've earned so far. Most of them are for killing a certain number of enemies or completing a certain number of adventures.
When you get to 10th level in D&D: Heroes of Neverwinter, you can create your own dungeons. A great nod to D&D and Neverwinter Computer Game Past.
The merchant arms depot is where you will find martial arms and armor. The prices are pretty high. You'll likely only be able to buy one item a level or so.
The beached leviathan is where you recruit allies and drink and eat food to give you more energy to go on more adventures. They cost you 5 gold per level.
Here's where you buy items for your magic using members. Same deal as the merchant arms depot, it's expensive.
Here's where the meat of the game exists. You click on the adventure board, and are taken to a world map.
Here's the world map. It looks like a there's room for expansion as well. You start off mainly in Neverwinter proper and the Neverwinter woods and expand from there. You can play each adventure on normal difficulty, hard or heroic. You get rated on how successful you are in completing the adventure when you play D&D: Heroes of Neverwinter.
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