You may choose from four unique classes in D&D: Heroes of Neverwinter when creating a character: cleric, fighter, rogue, and wizard.
Clerics channel divine power to blast foes and heal allies. Able to wear chainmail and wield a heavy mace, clerics need not be strangers to battle.
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Fighters are front line warriors trained to defend and protect allies. Relying on powerful melee attacks and able to wield most weapons and wear heavy scale armor, fighters are generally found where the battle is at its thickest. Strong, tough, and durable, fighters form the backbone of most combat parties.
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Rogues are cunning and elusive adversaries who are at their most effective when delivering lethal strikes to flanked or preoccupied opponents. Wearing leather armor and armed with light blades or ranged weapons, rogues are quick to act and hard to hit cleanly. Rogues also serve a vital party role by disabling traps and picking locks.
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Wizards wield arcane power to control the battlefield. Lightly armored, wizards avoid direct melee combat in favor of ranged area-of-effect attacks that can decimate groups of enemies at a time.
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