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Empires & Allies Guide: Characters

Date: Jul 21 2011 01:18:54 Source: games.com Views:
KeyWord: Empires & Allies,Empires & Allies Guide,Characters Guide,Strategy,Simulation
Empires

By Joe Osborne From games.com

And you thought CityVille Hometown was full of character. When it comes to sheer volume, Zynga outdid itself with Empires & Allies cast of goofballs behind the massive weaponry you destroy. Let's just put it this way, Game of Thrones is to premium TV what Empires & Allies is to Facebook games. It's tough to keep up with it all, but we're here to help. Here's everything you need to know about every character thus far in the game (Click the images for larger views):

Allies:

Empires & Allies

Left to Right: Scarlett, Mac, Sarah, Cross

Scarlett -- Scarlett is essentially the main character in Empires & Allies. She's the Frontier Jack or CityVille Samantha to this game, meaning she is your tour guide throughout. This is the first character you'll enjoy the presence of in the game, and likely the last face you'll see before logging off at night. While she's just an adviser, she clearly has some personal investment in the outcome of this war.

Mac -- Formally known as McCann, this military engineer is all about building things. (Did the nickname give it away?) This character seems to appear whenever Goals involve building a new structure. So, whenever you see his icon appear in the left of your screen, you can expect to build something whether it be industrial, residential or military. He's also in charge of expanding your Empire, so veteran players have seen this fella' a lot. (He's kinda' built like a Mac Truck, huh?)

Sarah -- Another of your advisers, Sarah handles everything housing. Whenever you see her icon appear in your list of Goals, you know housing will be involved for whatever reason. Well, mostly to buy and build it. Okay, that's about all she's there for.

Cross -- This is one hard dude. Cross is the military adviser for you in the game. Whenever a Goal involves military action like campaign battles, it's Cross that will guide your way. Wait, he kinda looks like Sgt. Maj.Johnson from Halo. (I see what you did there, Zynga.)

Mercenaries:

This type of character isn't your normal NPC, really. It's just a shell of a character to represent a bonus power-up during battle. It gives a nice feel to choosing a power-up. However, Mercenaries almost always cost Empire Points, or are featured as rewards from within the game. More powerful mercenaries unlock naturally as you progress.

Empires & Allies 

Left to Right: Cougar, D-Day, Echo, Flygirl

Cougar (Level 25; 11 Empire Points; Available After Battle 8 of Pacificor I):
  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • Evasion I
  • EMP I
  • Poison Gas I
  • Field Repairs II
  • Explosive Ammo II
  • Air Strike II
  • Missile Attack II
  • Hunker Down II
  • Target Jammer II
  • Accuracy II

D-Day (Level 14 Mercenary; 8 Empire Points; Available After Battle 8 of Isla Azul I):

  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • Evasion I
  • EMP I

Echo (Level 20; 10 Empire Points; Available After Battle 7 of Pacificor I):
  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • Evasion I
  • EMP I
  • Poison Gas I
  • Field Repairs II
  • Explosive Ammo II
  • Air Strike II
  • Missile Attack II

Flygirl (Level 11; 6 Empire Points; Available After Battle 6 of Mercadia I):
  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • Evasion I
  • EMP I

Empires & Allies

Left to Right: Foxtrot, Salty, Slick, Stonewall

Foxtrot (Level 35 Mercenary, 13 Empire Points; Available After Battle 8 of Avaron I):
  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • Evasion I
  • EMP I
  • Poison Gas I
  • Field Repairs II
  • Explosive Ammo II
  • Air Strike II
  • Missile Attack II
  • Hunker Down II
  • Target Jammer II
  • Accuracy II
  • Evasion II
  • EMP II
  • Poison Gas II
  • Field Repairs III
  • Explosive Ammo III
  • Air Strike III

Salty (Level 10; 5 Empire Points; Available After Battle 5 of Cape Pleasant II):
  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • EMP I

Slick (Level 30; 12 Empire Points; Available After Battle 8 of Tranquility Cove I):
  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • Evasion I
  • EMP I
  • Poison Gas I
  • Field Repairs II
  • Explosive Ammo II
  • Air Strike II
  • Missile Attack II
  • Hunker Down II
  • Target Jammer II
  • Accuracy II
  • Evasion II
  • EMP II
  • Poison Gas II

Stonewall (Level 15; 9 Empire Point; Available After Battle 9 of Lobster Bay I):
  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • Evasion I
  • EMP I
  • Poison Gas I

Empires & Allies

The Admiral and Wingo

The Admiral (Level 12,; 6 Empire Points; Available After Battle 7 of Reef Haven I):
  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • Evasion I
  • EMP I

Wingo (Level 13: 7 Empire Points; Available After Battle 8 of Teramar I):
  • Field Repairs I
  • Explosive Ammo I
  • Air Strike I
  • Missile Attack I
  • Hunker Down I
  • Target Jammer I
  • Accuracy I
  • Evasion I
  • EMP I

The Dark Alliance:

Empires & Allies

Left to Right: Captain Crashalot, Beau LeChomp, Captain Krunsch, Dirck Mollman

Baron Crashalot -- Just by this guy's name, you can already tell he's a terrible opponent. This wimp protects Teramar, but making him crash a lot will unlock The Bandit, a slick fighter jet. Though, not until later on--this is the fourth boss of the game.

Beau LeChomp -- The ninth boss in the game, this seemingly French man of the Louisiana bayou is occupying the Tranquility Cove. Give him a smack around to unlock the hovercraft, The Guillotine.

Captain Krunsch -- The first boss in the entire campaign, this guy looks right out of the Goonies. Can someone say, "Sloth?" You'll crush his attempts at taking over Cape Pleasant, and score yourself The Butcher. I guess he's also a knock on Captain Crunch cereal.

Dirk Mollman -- This subterranean creeper is the seventh boss in the game, and beating him out of Pacificor will unleash the Penetrator tank on your enemies.

Empires & Allies

Left to Right: Jada Bombs, Kai Tana, Kung Fucious, Malady Burns

Jada Bombs -- While this character looks as if she was ripped out of a blaxploitation flick, she's not to be messed with. The third boss in the Campaign Mode, Jada Bombs attempts to control the Reef Haven. Whooping her unlocks the The Honey Badger (look it up on YouTube, and you'll get it).

Kai Tana -- This master of the katana (get it?) is the second boss in Empires & Allies. You must fend her off from the Mercadia, and defeating her unlocks The Ripper.

Kung Fucius -- Now, this guy might put Jackie Chan to shame. This nunchaku-wielding kung fu master runs the Ithmar section of islands. Break his focus across 35 battles to win the The Cutthroat, a new battleship.

Malady Burns -- The eighth boss of the game, Malady Burns is like the Harley Quinn (Batman, anyone?) or this game. Sticking her with one of those poison needles will unlock the Reaper battleship.

Empires & Allies

Left to Right: Professor von Helman, Sgt. Dan O'Might, The Dutchess, The Eel

Professor von Helman -- Basically the mad scientist of this strategy game, von Helman attempts to scare the Lobster Bay into submission. Spook him off, and The Nightmare, a ghoulish zeppelin, will be yours.

Sgt. Dan O'Might -- This guy seems to love when things go boom. Make his explosives go boom in his face on the 11th area, the Blister Reef, for The Jackal, a new Ground unit.

The Dutchess -- This is Raven's (the leader of the Dark Alliance) girlfriend--freaky. Boot her out of the San Topaz island in the 13th stage for a new Ground unit called The Executioner.

The Eel -- This super secret spy protects the Avaron, the 10th group of islands on the campaign map. Uncover his secrets in battle and unlock the Black Widow fighter jet.

Empires & Allies

Left to Right: The Graves Twins, The Raven, Viper

Gina and Tina Graves -- These two weirdo zombie-looking gals rule the fifth encounter zone, Isla Azul. After defeating the voodoo vixens, you'll receive a tank called The Hammerhead.

The Raven -- The ultimate villain in this game. The 15th and final fight against the Dr. Evil of sorts of Empires & Allies is fought on Skull Island, and his defeat (?) will unlock Then Raven, and impressive battleship, not to mention a major spoiler.

Viper -- Geez, why didn't Zynga just grab the rights to Rambo? Viper runs the 14th area of the game, Corte Marino, and gives up The Cobra, a Ground unit.

More Empires & Allies's Cheats, Guide, Tips and more >>

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