
Restores health to all of your units. Higher levels restore more health.

Increases attack damage on Direct Hits and Critical Hits for all your units. Higher levels increase damage by a larger amount. Lasts 4 turns.

Causes direct damage to one enemy unit. Does extra damage to land units. Higher levels cause more damage.

Causes direct damage to one enemy unit. Does extra damage to ships. Higher levels cause more damage.

Reduces the damage all of your units take from attacks. Higher levels decrease damage by a larger amount. Lasts 4 turns.

Disrupts the accuracy of a single enemy unit, increasing the likelihood that they will get a Glancing Blow when attacking you. Higher levels disrupt accuracy further. Lasts 4 turns.

Makes all of your units harder to hit, resulting in an increased chance that your enemies will score Glancing Blows against you. Higher levels further increase the Glancing Blow chance. Lasts 4 turns.

Increases accuracy for all friendly units, making you more likely to score Critical Hits. Higher levels increase the chance further. Lasts 4 turns.

Prevents a single enemy unit from attacking. Higher levels last longer.

Causes damage to all enemy units each turn. Higher levels cause more damage. Lasts 4 turns.

Does massive damage to all enemy units. Ka-BOOM!
Power-Ups are unlocked by increasing your “Honor” and “Infamy” scores. You can increase your “Honor” score by helping your neighbors and collecting red hearts, which will unlock defensive Power-Ups like “Field Repairs” or “Hunker Down”. You increase your Infamy score by invading your friends and collecting black hearts, which will unlock offensive Power-Ups like “Air Strike” or “EMP”.
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