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Marvel: Avengers Alliance Spec Ops 13 - How to Defeat Group Boss Thanos

Date: Sep 22 2013 23:15:06 Source: Views:
KeyWord: Marvel: Avengers Alliance Group Boss Thanos Guide, Marvel: Avengers Alliance Group Boss Thanos Tips, Marvel: Avengers Alliance Group Boss Thanos Cheats, Marvel: Avengers Alliance Group Boss Thanos Hints, Marvel: Avengers Alliance Defeat Group Boss Thanos Guide, Group Boss Thanos Guide

VIA: Avengers Alliance Guide

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Group boss will appear after you finish task #6 of Marvel: Avengers Alliance Spec Ops 13. Group Bosses are powerful enemies that cannot be defeated in one combat. Here below will show you some method to help you defeat these bosses

Marvel: Avengers Alliance Spec Ops 13 - How to Defeat Group Boss Thanos

Method #1

To maximize the amount of lockboxes you get and to help out more of your allies, i recommend that you Don't collect your Group Boss reward until the last 12 hours before the group boss returns. even after Thanos is killed by an ally, he will still be available to other allies.. he will be at minimal health, and thus will serve as a good source for lockboxes. thanos only disappears from the allies maps after you redeem the group boss reward. Also, by doing so, you also benefit yourself!! for everytime an ally does 5% or more damage to your thanos, you will be rewarded with one lockbox. thus the longer u leave thanos active, the more lockboxes you get!! so please help out each other by keeping your group boss alive as long as possible. also on another note, please select the 'select all and send' option when sending group boss requests to allies. this way, you can get much more rewards!!

Scrapper ~10% health. Thanos gets two turns per round. Thanos summons mission 1 boss, Proxima Midnight (blaster). Proxima has a defense buff that counters. I focused on Thanos until he fled and tried to debuff Proxima. She makes things difficult. Healing was important for me.

Tactician ~10% health. Thanos summons mission 2 boss, he's a scrapper and loves to make you bleed. I didn't find him all that annoying. On the second round (I think?), Thanos hit my middle hero for ~16,000 health. I counted this hero as neglible from this point forward with this class of Thanos.

Blaster ~10-15% health. Starting to get easier. I loaded up with tacticians for the extra turn.

Infiltrator  ~15-20% health. Using melee causes Titanic Intimidation. Not as horrible as I thought. I wouldn't depend on melee in this form. I loaded up on blasters.

Bruiser ~15-20% health. Thanos has another skill called Touch of Nihilism. It basically screws the next person that hits him but really? It's not that bad. It was very survivable. I loaded up on blasters again.  ~10% health. Thanos gets two turns per round. Thanos summons mission 1 boss, Proxima Midnight (blaster). Proxima has a defense buff that counters. I focused on Thanos until he fled and tried to debuff Proxima. She makes things difficult. Healing was important for me.

Tactician ~10% health. Thanos summons mission 2 boss, he's a scrapper and loves to make you bleed. I didn't find him all that annoying. On the second round (I think?), Thanos hit my middle hero for ~16,000 health. I counted this hero as neglible from this point forward with this class of Thanos.

Blaster ~10-15% health. Starting to get easier. I loaded up with tacticians for the extra turn.

Infiltrator  ~15-20% health. Using melee causes Titanic Intimidation. Not as horrible as I thought. I wouldn't depend on melee in this form. I loaded up on blasters.

Bruiser ~15-20% health. Thanos has another skill called Touch of Nihilism. It basically screws the next person that hits him but really? It's not that bad. It was very survivable. I loaded up on blasters again.

Scrapper ~10% health. Thanos gets two turns per round. Thanos summons mission 1 boss, Proxima Midnight (blaster). Proxima has a defense buff that counters. I focused on Thanos until he fled and tried to debuff Proxima. She makes things difficult. Healing was important for me.

Tactician ~10% health. Thanos summons mission 2 boss, he's a scrapper and loves to make you bleed. I didn't find him all that annoying. On the second round (I think?), Thanos hit my middle hero for ~16,000 health. I counted this hero as neglible from this point forward with this class of Thanos.

Blaster ~10-15% health. Starting to get easier. I loaded up with tacticians for the extra turn.

Infiltrator  ~15-20% health. Using melee causes Titanic Intimidation. Not as horrible as I thought. I wouldn't depend on melee in this form. I loaded up on blasters.

Bruiser ~15-20% health. Thanos has another skill called Touch of Nihilism. It basically screws the next person that hits him but really? It's not that bad. It was very survivable. I loaded up on blasters again.

Method #2

Although he's strong against most types of attacks, gun and ranged attacks are his weaknesses. Melee works well too unless he's Infiltrator class. The great thing is that even as an Infiltrator, melee type follow-ups from Scrappers and counter attacks DON'T activate is Titanic Intimidation passive (which stacks multiple times to cut stats over and over again from melee type attacks - including Stealthy ones). Also, while most of the attacks themselves may be weak against him, the damage over time effects are NOT. They do just as much damage to him as

Keep Punisher, Hawkeye and maybe Invisible Woman on hand because of their great non-energy based Ranged attacks. If you have both of HE's Heroic Age (and also his Avengers Assemble Infil one) and IW's alternates, Thanos is a LOT easier to deal with. The annoying thing is that they seem to have reduced his original 50% chance to get the "Rapid Fire" follow-up. The cool thing is that using Punisher's 1st Skill in his default Generalist mode with Hawkeye's Pinpoint Target skill basically gives you the same effects as Spec Op 12's Guided Repeater except with the added bonus of Target Focus for boosting damage from the next single target attack (30% boost, according to the M:AA wiki). If you need/want to, just reapply those 3 to him along with any debuffs you can, when he uses his Black Hole skill to do an equally damaging Scroll of Angolob effect (removing all enemy buffs and personal debuffs with a shock to both parties in the process). IW's Force Cage might be able to slow down his Black Hole healing.

Keep in mind that he'll summon a counter class lieutenant to cover his weaknesses after he takes enough damage or lasts for a number of rounds - maybe 4 or so. You can have your Agent be Generalist or the counter class of his lieutenant if you don't want to just rely on Punisher for that situation (if he's Tactician, his Lieutenant will Scrapper to counter any Infiltrators on your team, so it'll be good to have Punisher and possibly your Agent as Bruiser class for the defense AND class bonus). Generalist might be best for your Agent's class just to be on the safe side, unless you have very high stats for all your uniforms. Honestly, a high level Frank Castle can take down any and all of his followers in just a couple rounds - with help. It's pretty fun using his Tactician class Proximity Mine skill against the oh so annoying Proxima.

Method #3

DEFEATING THANOS - While It Worked before PD pulled the plug. This method was similar to the previous Group Boss - Black Heart. Hope this helps.

  • 1. Rescue To Tank and Magnetize
  • 2. Use x 1 Galvanic Am
  • 3. Agent Recharge
  • 5. Rescue Recharge
  • 6. Agent to use Electrostatic Am,
  • Arc reactor or Sudden Support, then
  • Power of Four and 3 x Galvanic Arm

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