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Marvel: Avengers Alliance Tips: Golden Weapon Gears - Chapter Mastery Rewards

Date: Jun 26 2012 00:44:51 Source: UR Game Tips Views:
KeyWord: Marvel: Avengers Alliance Golden Items, Marvel: Avengers Alliance Golden Weapon Gears, Marvel: Avengers Alliance Golden Rewards, Marvel: Avengers Alliance Rewards, Marvel: Avengers Alliance Gears

As you progress through Marvel: Avengers Alliance, you are given a chance to obtain Golden items per Chapter as a reward for your had work. To check what Golden Items you can get, click the "View Briefing button" in every chapter. You can also browse them all through this guide. Refer below to learn more.

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Marvel: Avengers Alliance Golden Weapon Gears - Chapter Mastery Rewards

Golden Weapon Gears

To obtain a Golden Item, you must earn all 5 Mastery Stars in all 6 missions per chapter, including those Premium Missions. To unlock these Premium Missions, you need to recruit specific Heroes.

All Weapon stats differ according to your Agent's level and stats. They automatically adjust even if you still don't have it! To avoid the confusion, keep in mind the following.

All Chapter Mastery Rewards have Excelsior attribute that lets the item grow in power based on the Agents level. This is the reason why some Golden items with high Power Level has a lower Total Damage than those with low Power Level items.

  • Weapons that targets All Enemies will have lower damage output.
  • All Weapons below have decent Hit Rate.
  • Critical Chance: Low = below 20%; Average = 20% to 50%; High = above 50%
  • Attributes: Green or Blue = Buffs; Red = Debuffs;

Chapter Mastery Rewards

Chapter 1 Mastery Reward: Golden Needle Gun

  • Power Level: 60
  • Target: One Enemy
  • Decent Hit / Critical: Low
  • Type: Gun Ranged

Chapter 2 Mastery Reward: Golden Tonfa

  • Power Level: 70
  • Target: One Enemy
  • Decent Hit / Critical: Low
  • Type: Melee
  • Counter-Attack: Has a chance to perform a counter attack when attacked.

Chapter 3 Mastery Reward: Golden Screaming Eagle

  • Power Level: 80
  • Target: One Enemy
  • Decent Hit / Critical: High
  • Type: Gun Ranged
  • High Crits: Increased chance of critical hits.

Chapter 4 Mastery Reward: Golden Katan

  • Power Level: 90
  • Target: One Enemy
  • Decent Hit / Critical: Average
  • Type: Slashing Melee
  • High Crits: Increased chance of critical hits.
  • Bleeding (4 turns): Taking damage every turn; This effect can be applied 5 times.

Chapter 5 Mastery Reward: Golden El Diablo

  • Power Level: 100
  • Target: One Enemy
  • Decent Hit / Critical: High
  • Type: Gun Ranged
  • Exploits Exposure: Deals extra damage against Exposed targets.

Chapter 6 Mastery Reward: Golden A.R. "Spectre"

  • Power Level: 110
  • Target: One Enemy
  • Decent Hit / Critical: Low
  • Type: Gun Ranged
  • Slowed (4 turns): Evasion reduced by 25%.
  • Lock-On (3 turns): Taking additional damage from ranged attacks.

Chapter 7 Mastery Reward: Golden T.Q. 5000

  • Power Level: 120
  • Target: One Enemy
  • Decent Hit / Critical: High
  • Cooldown: 3 Rounds
  • Type: Gun Ranged
  • Guaranteed Hit: 100% chance to hit.
  • High Crits: Increased chance of critical hits.
  • Ignore Defense: Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses.

Chapter 8 Mastery Reward: Golden Batstone 2.357 Minigun

  • Power Level: 130
  • Target: All Enemies
  • Number of Hits: 4
  • Decent Hit / Critical: Low
  • Type: Gun Ranged
  • Exposed (4 turns): Defense reduced by 25%.

Chapter 9 Mastery Reward: Golden Tyrant Blade

  • Power Level: 140
  • Target: One Enemy
  • Decent Hit / Critical: Low
  • Type: Slashing Melee
  • Follow-up Attack: Has a chance to perform a second attack when attacking.

Chapter 10 Mastery Reward: Phosphorus Pang

  • Target: All Enemies
  • Decent Hit / Critical: Low
  • Type: Fire Ranged
  • Burning (3 turns): Taking damage every turn; Defense reduced; Cancelled by chilled.

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