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Marvel: Avengers Alliance Supplies List

Date: May 24 2012 10:11:23 Source: Wikia Views:
KeyWord: Marvel: Avengers Alliance Supplies, Marvel: Avengers Alliance Supplies List, Marvel: Avengers Alliance, Marvel: Avengers Alliance Tips, Marvel: Avengers Alliance Guide, Marvel: Avengers Alliance Battle Items

Supplies are items used in battles by your characters. Using an item will remove one from the quantity in your inventory. If your agent has been defeated, your heroes cannot use any supplies. More supplies can be acquired by buying them from the store, sending heroes on deploy missions, completing chapter missions or randomly dropped in battles. Stronger items are unlocked through a combination of leveling up and researching.

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Offense 

Damage Effect PVP
Frag Grenade I 38-45 Deals damage to single target +15 atk
+8 def
Frag Grenade II 139-167 Deals damage to single target +56 atk
+28 def
Frag Grenade III 298-358 Deals damage to single target +96 atk
+48 def
Cluster Grenade I 43-60 Deals damage to all enemies +34 atk
+17 def
Cluster Grenade II 116-160 Deals damage to all enemies +170 atk
+54 def
Stunner I 45-81 Deals damage to a single enemy, chance to stun +76 atk
+38 def
Neurotoxin I 32-64
  • Poison single enemy
  • Attack reduced by -67 (4 turns)
+54 atk
+27 def
Neurotoxin II 71-143
  • Poison single enemy
  • Attack reduced by -148 (4 turns)
+122 atk
+93 def
Nerve Gas I 42-84
  • Damages all enemies and causes poison
  • Attack reduced by -148 (4 turns)
+54 atk
+27 def
Shredder I 41-82 Deals damage and inflict bleed +68 atk
+34 def
Kunai Barrage I 69-138 Damages all enemies and causes bleed +69 atk
+138 def
Napalm I 35-71 Burn single enemy +59 atk
+30 def
Napalm II 75-150 Burn single enemy +136 atk
+90 def
Molotov I 28-56 Damages all enemies over time and reduces their defense. (Burning) +47 atk
+23 def
Molotov II 55-111 Damages all enemies over time and reduces their defense.(Burning) +67 atk
+45 def
Stinger I 41-62
  • Attack reduced by -19 (4 turns)
  • Accuracy reduced by -19 (4 turns)
+31 atk
+31 def
Stinger II 101-151
  • Attack reduced by -49 (4 turns)
  • Accuracy reduced by -49 (4 turns)
+79 atk
+103 def
Tangler Grenade I 46-70
  • Defense reduced by -19 (4 turns)
  • Evasion reduced by -19 (4 turns)
+35 atk
+35 def
Tangler Grenade II 103-154
  • Defense reduced by -49 (4 turns)
  • Evasion reduced by -49 (4 turns)
+105 atk
+80 def

Defense 

Effect PVP
Chrono Boost Grants 2 actions for every action +299 atk
+299 def
Norton Shield
  • Removes and prevents some status effects
  • Absorbs incoming damage
+15 atk
+31 def
Deflection Patch I Defense increased by 12 (4 turns) +12 atk
+25 def
Deflection Patch II Defense increased by 39 (4 turns) +39 atk
+78 def
Evasion Patch I Evasion increased by 11 (4 turns) +12 atk
+25 def
Evasion Patch II Evasion increased by 33 (4 turns) +32 atk
+65 def
Focus Patch I Accuracy increased by 12 (4 turns) +18 atk
+18 def
Focus Patch II Accuracy increased by 36 (4 turns) +53 atk
+53 def
Zap-8 I Increases all stats, but at the cost of decreased stamina (3 turns) +24 atk
+24 def
Zap-8 II Increases all stats, but at the cost of decreased stamina (3 turns) +24 atk
+24 def
Panacea Injection Removes all harmful afflictions from one ally. +32 atk
+65 def
Strike Patch I Attack increased by 12 (4 turns) +18 atk
+18 def
Strike Patch II Attack increased by 42 (4 turns) +18 atk
+18 def
Concealed Blades I Causes Damage to attackers (4 turns) +111 atk
+64 def
Protect Takes attacks in the place of team mates (3 turns) +66 atk
+131 def
Hologram Generator Avoids the next two single-target attacks (3 turns) +66 atk
+131 def
Revenge Strike
  • Grants "Enraged" when attacked, increasing damage of the next attack and reducing damage taken
  • Does not stack with Bruiser class bonus
  • Only one Strike may be active at one time
+61 atk
+31 def
Counter Strike
  • Performs a counter-attack against single target attacks
  • Does not stack with Infiltrator class bonus
  • Only one Strike may be active at one time
+60 atk
+60 def
Double Strike
  • Single-target attacks grant an immediate second attack
  • Does not stack with Scrapper class bonus
  • Only one Strike may be active at one time
+93 atk
+93 def
Penetrating Strike
  • Attacks are guaranteed to crit and ignore defense
  • Does not stack with Blaster class bonus
  • Only one Strike may be active at one time
+93 atk
+93 def
Tactical Strike
  • Single-target attacks grant an extra turn
  • Does not stack with Tactician class bonus
  • Only one Strike may be active at one time
+90 atk
+90 def

Healing 

Healing Recharge Effect PVP
First Aid Pack I 77-115 -- Restores Health to one ally +8 atk
+15 def
First Aid Pack II 235-353 -- Restores Health to one ally +23 atk
+47 def
First Aid Pack III 526-789 -- Restores Health to one ally +42 atk
+84 def
Healing Serum I 111 -- Restores Health each turn to one ally (2 turns) +18 atk
+37 def
Healing Serum II 280 -- Restores Health each turn to one ally (2 turns) +37 atk
+75 def
Team First Aid Pack I 342-513 -- Restores Health to all allies +8 atk
+15 def
Stamina Boost Pack I -- 115-153 Restores Stamina to one ally +8 atk
+15 def
Stamina Boost Pack II -- 378-504 Restores Stamina to one ally +25 atk
+50 def
Stamina Boost Pack III -- 835-1113 Restores Stamina to one ally +71 atk
+62 def
Stamina Serum I -- 161 Restores Stamina each turn to one ally (2 turns) +20 atk
+40 def
Stamina Serum II -- 381 Restores Stamina each turn to one ally (2 turns) +61 atk
+53 def
Team Stamina Boost Pack I -- 536-715 Restores Stamina to all allies +54 atk
+107 def
Restoration Pack I 102-169 169-237 Restores Health and Stamina to one ally +17 atk
+34 def
Restoration Pack II 189-315 315-441 Restores Health and Stamina to one ally +31 atk
+63 def
Restoration Pack III 317-618 618-866 Restores Health and Stamina to one ally +64 atk
+84 def
Regenerating Serum I 126 152 Restores Health and Stamina each turn to one ally (2 turns) +25 atk
+50 def
Regenerating Serum II 269 322 Restores Health and Stamina each turn to one ally (2 turns) +25 atk
+50 def
Team Restore I 310-413 413-516 Restores Health and Stamina to one ally +62 atk
+124 def
Antitoxin -- -- Removes poison, venom, and biofeedback from an ally and prevent new applications +8 atk
+16 def
Detoxifier -- -- Removes poison, venom, and biofeedback from all allies and prevents new applications +70 atk
+91 def
Thawing Formula -- -- Removes chill and freeze from an ally and prevents new applications +8 atk
+16 def
Liquid Fire -- -- Removes chill and freeze from all allies and prevents new applications +75 atk
+86 def
Extinguisher -- -- Removes burning from an ally and prevents new applications +80 atk
+80 def
Flame Suppressant -- -- Removes burning from all allies and prevents new applications +8 atk
+16 def
Neurostim -- -- Removes stun from an ally and prevents new applications +8 atk
+16 def
Smelling Salts -- -- Removes stun from all allies and prevents new applications +86 atk
+75 def
Hemostatic Spray -- -- Remove bleeding and ravaged from an ally and prevents new applications +8 atk
+16 def
Coagulator -- -- Remove bleeding and ravaged from all allies and prevents new applications +91 atk
+70 def

 

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