Papa Pear Saga will instantly look familiar to fans of PopCap's Peggle, as the game challenges players with dropping balls into black and white buckets at the bottom of the screen while bouncing off of acorns that fill up the center of the screen. Once a bucket has been filled, it will light up, and levels end when all of the buckets are filled with color.
By Nadia Oxford From Gamezebo
Papa Pear Saga comes courtesy of King, the designers of the enormously popular Candy Crush Saga. Like Candy Crush Saga, Papa Pear Saga’s concept skirts closely—too closely, some might argue—to a hit game idea that’s already been done. Whereas Candy Crush Saga is a take on PopCap’s Bejeweled, Papa Pear Saga adapts Peggle, another casual classic by PopCap. However, Papa Pear Saga makes a few key adjustments to the formula, and it’s these adjustments that save the title from being damned as a mere imitator.
Papa Pear Saga is heavily inspired by Pachinko. Papa Pear acts as the game’s ball. You adjust your shot with the game’s mouse, and click to let fly. Papa bounces from peg to peg, all of which are designed to look like different kinds of fruits and nuts. But whereas you’re instructed to clear a certain number of orange pegs in Peggle, Papa Pear Saga has numerous objectives.
Most of the time, you’re asked to land at least one Papa Pear in each of the five pots lining the bottom of the game board. But there are also instances wherein you’re instructed to knock giant pieces of fruit down into any of the pots. You may also be asked to clear away a certain kind of peg, not unlike traditional Peggle.
These seemingly basic goals get more complicated as the game goes on, too. In later levels, open pots are blocked off by destructible barriers, and/or lids that must be blasted away before Papa can land in one. It doesn’t take long for you to start worrying about your ball count.
As is the case in Candy Crush Saga, failure to meet your level goals means the loss of a life. Lives recharge over time. It’s not a bad system; if you’re good (or just lucky), you can play Papa Pear Saga for a long time before you lose even one life. This is preferable to taking away “Energy” with each action, a system that most social/Facebook games are infamous for.
There’s a trade-off, of course. Boosts and power-ups in Papa Pear Saga can only be bought with hard currency. There’s no in-game currency that you can accumulate for point multipliers, extra balls, or other delights that can boost your score or save your pear-shaped butt when things are going badly.
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